BI-CST: Behavioral Science-based Creativity Support Tool for Overcoming Design Fixation.

Daeun Yoo, School of Engineering and Applied Sciences, Harvard University, United States, daeun_yoo@mde.harvard.edu
Jaewoo Joo, College of Business Administration, Kookmin University, Korea, Republic of, designmarketinglab@gmail.com

DOI: https://doi.org/10.1145/3656156.3663704
DIS Companion '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, July 2024

Design Fixation refers to the tendency to adhere to pre-existing ideas, which hinders innovative design solutions. This research explores the potential of LLM-powered Creativity Support Tools, the ’Behaviorally Informed Creativity Support Tool (BI-CST),’ to facilitate ideation and combat Design Fixation using ’Behavioral Science Theory.’ BI-CST assists in redefining problems and generating new ideas by presenting experimental findings from Behavioral Sciences that challenge users’ initial concepts, thus providing a deeper understanding of real human behaviors. We will assign three groups to different conditions: one designing without generative AI support, one with open-ended generative AI (e.g., ChatGPT), and one using a model trained in behavioral science. We aim to compare the originality, practicality, and general quality of the designs to assess design fixation. This study addresses design fixation through an interdisciplinary approach combining design and behavioral science, aiming to expand users’ perspectives.

CCS Concepts:Human-centered computing → Empirical studies in HCI;

Keywords: creativity support tool, human AI collaboration, behavioral science, design fixation, generative AI

ACM Reference Format:
Daeun Yoo and Jaewoo Joo. 2024. BI-CST: Behavioral Science-based Creativity Support Tool for Overcoming Design Fixation.. In Designing Interactive Systems Conference (DIS Companion '24), July 01--05, 2024, IT University of Copenhagen, Denmark. ACM, New York, NY, USA 5 Pages. https://doi.org/10.1145/3656156.3663704

1 INTRODUCTION

In the realm of design, ’Design Fixation’ challenges innovation by limiting the exploration of new ideas. This phenomenon, characterized by uncritical adherence to existing concepts, hinders the infusion of fresh perspectives, particularly during early ideation  [6, 15]. Various solutions have been explored to overcome Design Fixation, including providing partial photograph images  [3], inspiring design ideas with texts  [11], and multi-modal triggers such as video and animation  [25]. However, stimuli often lack diversity, with more limitations in visual and text stimuli than in context-related information, although understanding context is important in user-centered design  [1].

Research on Creativity Support Tools (CSTs) delves into their capacity to provide visual or textual inspiration through algorithm generation that can address Design Fixation  [4, 8, 17, 18]. However, there is limited exploration of how trained Large Language Models (LLMs) can provide evidence-based contextual information on human behavior as stimuli in CSTs.

To demonstrate the capability of AI in generating research-based contextual information that addresses Design Fixation, we introduce the ’Behaviorally Informed Creativity Support Tool (BI-CST).’ This tool enhances the understanding of user needs for problem solvers, such as designers and engineers, and promotes creative solutions by integrating insights from behavioral science. Behavioral science, a field within psychology, employs scientific methods to analyze and influence human behavior, particularly focusing on cognitive processes  [22, 29]. This discipline includes behavioral decision theory, which investigates the heuristics and biases influencing people's judgments  [9], and employs strategies such as ’nudges’ to subtly shift decision-making processes  [27]. By incorporating behavioral science into the Creativity Support Tool, our goal is to expand the initial concepts of users, encouraging a shift towards more varied and innovative perspectives.

The Behaviorally Informed Creativity Support Tool (BI-CST), developed on OpenAI's ChatGPT platform, offers users advice on behavioral-science questions in their ideas. It responds with experimental findings unrelated to the initial idea, promoting fresh perspectives and engagement.

An experiment will assess the impact of integrating behavioral science into design tasks. Participants will be assigned to one of three conditions:

  • Condition A: Design without Generative-AI CST.
  • Condition B: Design with Generative AI-based CST without Behavioral Science Guidance.
  • Condition C: Design with Behaviorally Informed, Generative AI-based CST.

We will recruit 45 participants and assign 15 participants to each condition, with the task of developing an application that enables parents and children to collaboratively track and review health information. The evaluation of design fixation will be conducted by assessing the originality and practicality of the designs on a scale from 1 to 5. This evaluation will be performed by three expert judges, who are both practitioners and educators in the field of design, as described by Goldschmidt and Smolkov (2006)  [12]. Additionally, we will conduct semi-structured interviews to gauge participants’ confidence and comfort throughout the design process.

In this study, we are driven by the following research question:

  • How can we support creativity with technical interventions, through open-ended methods or research-based approaches such as behavioral science?

Through this interdisciplinary approach, our research contributes to the development of contextual evidence-based Creativity Support Tools, fostering creative problem-solving at the intersection of Human-Computer Interaction, Design research, and Behavioral Science.

2 RELATED WORK

We have developed and designed BI-CST, which is based on three research areas: design fixation, computation-based creativity support tools for the creative design process, and behavioral science in the HCI field.

2.1 Design Fixation

’Design Fixation’ refers to the uncritical adherence to pre-existing ideas, impeding the exploration of innovative conceptual designs  [15]. This phenomenon obstructs the incorporation of ideas already present during the problem-solving phase of design. Fixation in the design process can involve both conscious and unconscious adherence  [30] and tends to be more pronounced in the early stages of the design process, specifically during ’early ideation’ or ’idea generation’  [6]. This tendency is referred to as confirmation bias in cognitive psychology  [23].

Various research endeavors have been undertaken to mitigate Design Fixation. At the strategy level, there have been suggestions on techniques such as redefining problems and using clues or hints to provoke new ideas  [26]. At the experimental level, diverse intervention methods have been proposed, including providing partial photographs  [3], text stimuli to stimulate novel thinking  [11], or multi-modal triggers such as video and animation  [25]. However, precedent research's stimuli are limited to photographs or keywords, which cannot provide the context of human behavior, which is crucial in user-centered design  [1].

2.2 Creativity Support Tool for Design Fixation

Computer-based Creativity Support Tools (CST) have been widely researched to aid humans’ creative problem-solving in the HCI field. They have been studied not only for generating algorithms or facilitating style transformations  [4] but also for aiding information-based ideation for shifting perspectives  [18], idea generation  [21], providing metaphor creation  [8], and co-creating design work  [10, 20]. Since the advent of generative AI, such as Chat GPT and Dall-E, research on applying generative AI to generate images has increased, demonstrating that AI can assist in creative ideation  [2, 17]. However, there is limited research on trained Large Language Models (LLMs) for providing ’contextual information on human behavior’ as stimuli.

2.3 Behavioral Science in HCI

Behavioral science, a subfield of psychology, aims to understand and predict people's behaviors through scientific methods ranging from casual observation of daily life to systematic observation to minimize the effects of biases  [22, 29]. Its research includes behavioral decision theory, which shows people's heuristics and biases in judgment  [9], and builds nudges that gently alter people's decision-making processes  [27]. As this field targets problem-solving by understanding people's psychology, efforts have been made to apply theories of behavioral science in the HCI field to change users’ behavior [13, 14, 19]. However, there has been limited research on incorporating behavioral science into Creativity Support to aid design processes. We assume that the scientific causal and systematic observational results about human behavior from behavioral science can serve as a ’nudge’ to assist users in gaining more diverse perspectives.

3 THE BEHAVIORALLY INFORMED CREATIVITY SUPPORT TOOL: BI-CST

We introduce the ’Behaviorally Informed Creativity Support Tool (BI-CST)’ to facilitate users’ creative design processes and mitigate design fixation. By integrating behavioral science theories, BI-CST seeks to modify and expand users’ initial ideas. Creativity, defined as a novel strategy for problem-solving, involves the ’originality’ and ’effectiveness’ of a solution  [24]. Accordingly, BI-CST is designed to enhance the effectiveness and originality of users’ ideas through the application of evidence-based research and an interpreting process.

3.1 Design Foundation

Our approach is based on the Double-Diamond Model of Design  [5], which categorizes the design process into four phases: ’discover’, ’define’, ’develop’, and ’deliver’. These phases represent a cycle of diverging and converging activities essential for creative output. BI-CST aims to support the divergence process by providing insights from behavioral science research, thereby helping to overcome design fixation and enhance the quality of creative outputs.

Figure 1
Figure 1: Double-Diamond Model of Design illustrating how BI-CST aids ’divergence’ by providing new perspectives from behavioral science, which are new to users.
Figure 2
Figure 2: Left: System Architecture of BI-CST: (A) Upon understanding the problem statement and (B) users’ initial ideas, (C) the GPT-4-based BI-CST selects a relevant theory and generates customized examples that differ from the users’ initial ideas. Right: BI-CST User Interface: (C) Displays theories and examples chosen and selected by GPT-4, tailored to (A) the problem statement yet differing from (B) users’ initial ideas. This content is created based on academic research in behavioral science. (D) Users can ask follow-up questions to further explore the concepts.

3.2 Key Features

1. Problem Statement and Initial Idea: In BI-CST, the ’Problem Statement’ (A) is initially described and prefilled in the tool for the experiment; however, users have the option to edit it if they are utilizing the tool for their own purposes. Subsequently, users can input their ’initial idea’ (B) into the chat, which should address the problem outlined in the Problem Statement. Additionally, users can interactively pose follow-up questions to the AI via the chat box (D).

2. AI's Advice: After users input their initial idea, BI-CST presents one of the behavioral science theories via a chat bubble (C) that addresses the problem while intentionally offering an approach different from the user's initial idea. Additionally, BI-CST provides two examples tailored to the problem statement, which users can explore further by clicking an expansion button.

BI-CST's LLM is trained on a wide range of foundational research within the field of behavioral science, including ’Heuristics and Biases’  [28], ’Nudge’  [27], ’Social Preference’  [7], and ’Choices, Values, and Frames’  [16]. This training aids users’ divergent thinking by offering new perspectives based on a scientific understanding and predictions of human behavior.

3.3 Technical Implementation

Constructed on OpenAI's ChatGPT platform, BI-CST utilizes a large language model (LLM) capable of generating high-quality, contextually relevant behavioral science content. This content is specifically tailored to each user's problem statement and initial idea. The tool's effectiveness stems from its advanced understanding of context and its ability to dynamically generate content that is informed by a comprehensive dataset of behavioral science theories and research.

To enhance its capabilities, BI-CST integrates natural language processing techniques to interpret and analyze user inputs, ensuring that the generated advice not only reflects diverse scholarly content but also aligns with the users’ cognitive processes. This allows BI-CST to propose novel approaches and perspectives that challenge users’ initial assumptions and promote innovative thinking.

4 USER STUDY

4.1 Study Design

To explore the effects of integrating behavioral science theories into design tasks, we will conduct experiments (with IRB approval), where participants are tasked with designing an application alone or with two different types of generative AI tools. We aim to recruit at least fifteen design and engineering students for each of the three experimental conditions, thereby engaging a minimum of 45 participants in total. Each experiment will be conducted in groups and will last approximately 60 minutes, conducted either in-person in a private meeting room or virtually via Zoom, with each session accommodating up to fifteen participants.

Participants will be assigned to one of three conditions:

  • Condition A: Design without any Generative-AI-based CST (no suggestions provided).
  • Condition B: Design with an AI-based CST without behavioral science guidance (open-ended suggestions).
  • Condition C: Design with a Behaviorally Informed AI CST (BI-CST) with behavioral science guidance (constrained suggestions in Behavioral Science).
Figure 3
Figure 3: Study Design: All participants will have 15 minutes to ideate alone on solving the problem. Then, for each task, participants will develop their idea alone (Condition A), with ChatGPT (Condition B), or with BI-CST (Condition C). They will spend 30 minutes drawing and writing down their solutions, followed by a 15-minute interview.

All participants will receive the same problem statement, which addresses the conflicting needs of stakeholders: “Create an app for family self-tracking of health information that facilitates both parents and children in self-tracking and reviewing health information together.” (Pina et al., 2020). Initially, participants will be given 15 minutes to ideate, with or without the assistance of a generative AI tool (ChatGPT) or a Behaviorally Informed Creativity Support Tool (BI-CST), depending on their assigned condition. Following this ideation phase, each participant will be required to sketch a wireframe and flow for the app using pen and paper, and to add descriptive annotations for 30 minutes. Subsequent to the design phase, 15-minute semi-structured interviews will be conducted to assess participants’ confidence and their comfort with the design process. Lastly, the outputs from the participants will be evaluated by three expert judges, who are both practitioners and educators in the field of design. Their assessments will focus on originality and practicality, rated on a scale of 1 to 5 (Goldschmidt and Smolkov, 2006) [12].

4.2 Expected Outcomes

We hypothesize that participants using a non-behaviorally informed Creativity Support Tool (CST) in Condition B are likely to reinforce their existing heuristics, which could increase their design fixation. In contrast, participants in Condition C, who will be provided with behaviorally informed guidance, are expected to adopt new heuristics that help reduce their fixation on initial ideas.

Specifically, we anticipate that the outputs in Condition A and Condition B will likely exhibit medium to high originality but may have low practicality. Conversely, outputs from Condition C are expected to show medium originality but high practicality, due to the application of evidence-based creative support derived from behavioral science research.

Considering that we define creativity as a combination of originality and effectiveness, we expect that behaviorally-informed AI CST can support designers and engineers in creative thinking compared to scenarios without any support or with open-ended suggestions from generic AI.

5 CONTRIBUTION AND FUTURE WORK

Our research introduces an innovative strategy to address ’Design Fixation,’ a significant barrier to creative problem-solving. Incorporating behavioral science, which offers evidence-based insights into human behavior in numerical terms based on cognitive and behavioral patterns, our study adopts an interdisciplinary approach to tackle ’Design Fixation’ through Generative AI. This AI system is capable of understanding users’ initial ideas and generating diverse, customized examples from behavioral science to assist with the divergence phase of the design process.

In our future research, we plan to further refine and evaluate our tool to assess whether a behaviorally-informed Creativity Support Tool (CST) can effectively reduce design fixation and enhance the originality and practicality of design solutions using a mixed-method approach.

Additionally, exploring how diverse practitioners, including engineers, product managers, and policymakers, utilize evidence-based Creativity Support Tools (CSTs) to address their design fixations represents a promising next step. This effort seeks to expand the use of CSTs across various professional fields, enhancing their effectiveness in overcoming creative barriers. To achieve sustained longitudinal impact and increase this tool's practicality, we propose integrating cognitive psychological research data with educational interventions that improve users’ understanding of human perception. Through these investigations, we endeavor to offer a novel interdisciplinary perspective on Creativity Support Tools, facilitating creative problem-solving at the intersection of Human-Computer Interaction, Design Research, and Social Science.

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DIS Companion '24, July 01–05, 2024, IT University of Copenhagen, Denmark

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DOI: https://doi.org/10.1145/3656156.3663704